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<channel>
	<title>Cooking With Lasers v2.1</title>
	<atom:link href="http://www.cookingwithlasers.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cookingwithlasers.com</link>
	<description>Old Recipes done with New Pots -- A home page for Raphael Protti</description>
	<lastBuildDate>Wed, 09 May 2012 03:27:55 +0000</lastBuildDate>
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		<title>Netflix Kids</title>
		<link>http://www.cookingwithlasers.com/2012/05/netflix-kids/</link>
		<comments>http://www.cookingwithlasers.com/2012/05/netflix-kids/#comments</comments>
		<pubDate>Wed, 09 May 2012 03:27:20 +0000</pubDate>
		<dc:creator>administrateur</dc:creator>
				<category><![CDATA[Broadcast Work]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[commercial work]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[Superfad]]></category>

		<guid isPermaLink="false">http://www.cookingwithlasers.com/?p=436</guid>
		<description><![CDATA[Netflix Kids was another super quick turnaround. We build a lot of assets. For the Africa shot, I worked with Loren to come up with our shot breakdown. I did some paint FX work to populate the savannah grass with custom brushes to match the set props. Then lit and provided elements for Shu to [...]]]></description>
			<content:encoded><![CDATA[<p>Netflix Kids was another super quick turnaround. We build a lot of assets.</p>
<p>For the Africa shot, I worked with Loren to come up with our shot breakdown. I did some paint FX work to populate the savannah grass with custom brushes to match the set props. Then lit and provided elements for Shu to comp. It came out pretty well.</p>
<p>For the &#8216;super hero&#8217; sequence, I worked on layout and shaders and lighting, alongside Cody Smith. I did some painted projections to expedite the texturing.</p>
<p>A lot of the final mood was finished in comp by Lou. He did a good job on it.</p>
<div id="attachment_443" class="wp-caption alignnone" style="width: 600px"><a href="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2012/05/netflix_L.jpg"><img class=" wp-image-443 " title="Netflix Kids" src="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2012/05/netflix_s.jpg" alt="" width="590" height="332" /></a><p class="wp-caption-text">click to enlarge</p></div>
]]></content:encoded>
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		<item>
		<title>Nike Kobe System</title>
		<link>http://www.cookingwithlasers.com/2012/05/nike-kobe-system/</link>
		<comments>http://www.cookingwithlasers.com/2012/05/nike-kobe-system/#comments</comments>
		<pubDate>Mon, 07 May 2012 20:53:34 +0000</pubDate>
		<dc:creator>administrateur</dc:creator>
				<category><![CDATA[Broadcast Work]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[commercial work]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Nike]]></category>
		<category><![CDATA[Superfad]]></category>

		<guid isPermaLink="false">http://www.cookingwithlasers.com/?p=420</guid>
		<description><![CDATA[This spot was squeezed in between other spots, and ended up requiring a lot of work. Which meant I had to roll up my sleeves and work overtime. Kobe Bryant has these different animal archetypes he identifies as when he&#8217;s playing ball. Namely a leopard, a shark and a snake. In fact, he refers to [...]]]></description>
			<content:encoded><![CDATA[<p>This spot was squeezed in between other spots, and ended up requiring a lot of work. Which meant I had to roll up my sleeves and work overtime. Kobe Bryant has these different animal archetypes he identifies as when he&#8217;s playing ball. Namely a leopard, a shark and a snake. In fact, he refers to himself as &#8216;the black mamba. He becomes the black mamba when he&#8217;s on a court. Hence the shoe logo&#8217;s twin fanged snake head shape&#8230; And black mambas wear some seriously intricate shoes when they&#8217;re ballin&#8230;</p>
<p>So intricate that the shoe took several of us a significant portion of our time to build, rig, and look dev&#8230; I spent hours with the shoes at my desk, studying materials, so that I could match textures and other physical qualities exactly as they were. The shoe has many different materials, a very complex build. We ended up with a shoe that had about 65 shader assignments, and over a hundred pieces. Everything was modeled. except the finest details. Even the yellow stitching was geometry.</p>
<p>To turn this around quickly, animation was being worked on while look dev was going on, with no solid referencing system for render setups. This means that on my end I was faced with over a hundred shader assignments per shoe (left and right) for each shot. Not only would this kill me by boring me to death, but we simply couldn&#8217;t spend the time to do this. So I scripted all the shader assignments, along with a starting light rig setup, and I handed the script to the layout/anim ninjas who helped me setup all the shots in 2 days and get them to render. What would take a couple hours of work at best was automated into 30 seconds. This was pretty key to our timeline.</p>
<p>Adam did another amazing job modeling this shoe, one of the most complicated things to model that I&#8217;ve worked on. And it shows. The elements we handed to comp looked really good on their own. Izik did a great concept for the spot, and in the end Nike came back for more.</p>
<p>Kids better be buying this 100 dollar shoe&#8230;</p>
<div id="attachment_429" class="wp-caption alignnone" style="width: 810px"><a href="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2012/05/Kobe_still_l.jpg"><img class="size-full wp-image-429" title="Kobe System shoe" src="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2012/05/Kobe_still_s.jpg" alt="" width="800" height="450" /></a><p class="wp-caption-text">Click to enlarge</p></div>
<p>&nbsp;</p>
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		<item>
		<title>Aleve Tennis</title>
		<link>http://www.cookingwithlasers.com/2012/05/aleve-tennis/</link>
		<comments>http://www.cookingwithlasers.com/2012/05/aleve-tennis/#comments</comments>
		<pubDate>Sun, 06 May 2012 02:44:33 +0000</pubDate>
		<dc:creator>administrateur</dc:creator>
				<category><![CDATA[Broadcast Work]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Aleve]]></category>
		<category><![CDATA[commercial work]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[Superfad]]></category>

		<guid isPermaLink="false">http://www.cookingwithlasers.com/?p=410</guid>
		<description><![CDATA[This one was also pretty fun to work on. We had this costume suit of armor that comes apart. We shot reference images of the suit and I used the images as stencils in Mudbox to create textures based on the real thing. Shaders and studio lighting were built in Mental Ray. The guy was [...]]]></description>
			<content:encoded><![CDATA[<p>This one was also pretty fun to work on. We had this costume suit of armor that comes apart. We shot reference images of the suit and I used the images as stencils in Mudbox to create textures based on the real thing. Shaders and studio lighting were built in Mental Ray. The guy was shot in a room with a white background, if I remember. The ref chair, net, and other court props were also CG that I shaded and lit. And of course, so was the end tag.</p>
<p>I set up a lighting rig that could be dropped in all the shots with scripted settings, so that the animators could help me block out the lighting scenes without having to do much fiddling and labor. And then they would take it into render after the sup gave it a thumbs up, or down&#8230; This allowed us to set up all the shots for lighting in an afternoon, as we were animating right up until the last minute.</p>
<p>I wish I had kept a still of that whole suit rendered, it was a damn fine job I tell you.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<item>
		<title>X Box Christmas</title>
		<link>http://www.cookingwithlasers.com/2012/05/x-box-christmas/</link>
		<comments>http://www.cookingwithlasers.com/2012/05/x-box-christmas/#comments</comments>
		<pubDate>Sun, 06 May 2012 01:37:41 +0000</pubDate>
		<dc:creator>administrateur</dc:creator>
				<category><![CDATA[Broadcast Work]]></category>
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		<category><![CDATA[commercial work]]></category>
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		<category><![CDATA[Superfad]]></category>

		<guid isPermaLink="false">http://www.cookingwithlasers.com/?p=394</guid>
		<description><![CDATA[This holiday spot for XBox was the first of four I worked on during my stint at Superfad Seattle. I had to look dev all the 3D, including the frosting effect, which was accomplished using multiple passes including a procedural effect developed by Robin. We turned this out really fast, and most of the time [...]]]></description>
			<content:encoded><![CDATA[<p>This holiday spot for XBox was the first of four I worked on during my stint at Superfad Seattle. I had to look dev all the 3D, including the frosting effect, which was accomplished using multiple passes including a procedural effect developed by Robin. We turned this out really fast, and most of the time we spent addressing client notes. The crew was awesome in every way, and we were on a roll for the next three months, cranking out loads of projects.</p>
<p>The clip I was given had some audio sampling issues, but I left it on so you could hear Ludacris&#8217; voice over&#8230; Yeah, Ludacris. He even came to the studio with his entourage, or crew as they say, to see the amazing work we were doing.</p>
<p>If you are reading this in Seattle&#8230; Love you guys.</p>
<div id="attachment_404" class="wp-caption alignnone" style="width: 610px"><a href="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2012/05/xbox_still_l.jpg"><img class="size-full wp-image-404" title="xbox_still" src="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2012/05/xbox_still_s.jpg" alt="" width="600" height="300" /></a><p class="wp-caption-text">Click to enlarge</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Chase Sapphire</title>
		<link>http://www.cookingwithlasers.com/2011/10/chase-sapphire/</link>
		<comments>http://www.cookingwithlasers.com/2011/10/chase-sapphire/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:56:51 +0000</pubDate>
		<dc:creator>administrateur</dc:creator>
				<category><![CDATA[Broadcast Work]]></category>
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		<category><![CDATA[Yu+Co]]></category>

		<guid isPermaLink="false">http://www.cookingwithlasers.com/?p=372</guid>
		<description><![CDATA[Well, I can&#8217;t claim too much credit for this spot. I did animation and then tweaks to the render setup, the latter had been made by another artist for another spot. I worked on two Chase spots at Yu+Co, and this one is one of them. Good design, props to Synderela Peng and Johnny Wong.]]></description>
			<content:encoded><![CDATA[<p>Well, I can&#8217;t claim too much credit for this spot. I did animation and then tweaks to the render setup, the latter had been made by another artist for another spot. I worked on two Chase spots at Yu+Co, and this one is one of them. Good design, props to Synderela Peng and Johnny Wong.</p>
]]></content:encoded>
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		<title>Green Lantern</title>
		<link>http://www.cookingwithlasers.com/2011/09/green-lantern/</link>
		<comments>http://www.cookingwithlasers.com/2011/09/green-lantern/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 17:53:33 +0000</pubDate>
		<dc:creator>administrateur</dc:creator>
				<category><![CDATA[Feature Film Work]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Film work]]></category>
		<category><![CDATA[Green Lantern]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[stereoscopy]]></category>
		<category><![CDATA[Yu+Co]]></category>

		<guid isPermaLink="false">http://www.cookingwithlasers.com/?p=309</guid>
		<description><![CDATA[Green Lantern was my first project at Yu+Co. I was called in to help with lighting and look development on the title and all things green and glass looking.]]></description>
			<content:encoded><![CDATA[<p>Green Lantern was my first project at Yu+Co. I was called in to help with lighting and look development on the title and all things green and glass looking. I ended up doing some modeling, compositing and animation and layout notes on some shots as well. Particularly, I finished the layout, shading and look development for the glowing WB logo, for the smouldering Green Lantern logo effect and the film title itself. Precomp/lookdev was done in After Effects, so was the stereoscopy.</p>
<p>I was handed fluid elements to comp and create a smoking/smouldering look with animated shaders which I created. I also created animated caustics shaders and passes to get the look on the WB logo and the Green Lantern Logo.</p>
<div id="attachment_380" class="wp-caption alignnone" style="width: 557px"><a href="http://www.cookingwithlasers.com/2011/09/green-lantern/nwrangler_note/" rel="attachment wp-att-380"><img class="size-full wp-image-380" title="nwrangler_note" src="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2011/09/nwrangler_note.jpg" alt="" width="547" height="410" /></a><p class="wp-caption-text">I love working with good people</p></div>
]]></content:encoded>
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		<title>Mendocino Coast</title>
		<link>http://www.cookingwithlasers.com/2011/06/mendocino-coast/</link>
		<comments>http://www.cookingwithlasers.com/2011/06/mendocino-coast/#comments</comments>
		<pubDate>Sun, 12 Jun 2011 01:13:52 +0000</pubDate>
		<dc:creator>administrateur</dc:creator>
				<category><![CDATA[Personal Pieces]]></category>
		<category><![CDATA[Corel]]></category>
		<category><![CDATA[Mendocino]]></category>
		<category><![CDATA[Painter X]]></category>

		<guid isPermaLink="false">http://www.cookingwithlasers.com/?p=278</guid>
		<description><![CDATA[Finally I get to post some personal work! I took advantage of being unemployed to do some personal work, and try to learn something in the process. I have wanted to use Corel&#8217;s Painter for a while. I bought it a while ago and it just sat there&#8230; My first project was to paint a [...]]]></description>
			<content:encoded><![CDATA[<p>Finally I get to post some personal work! I took advantage of being unemployed to do some personal work, and try to learn something in the process. I have wanted to use Corel&#8217;s Painter for a while. I bought it a while ago and it just sat there&#8230; My first project was to paint a landscape. I was inspired to use a photo I took while camping on the beach in Mendocino, 7 years ago. What a great place it is.</p>
<div id="attachment_281" class="wp-caption alignleft" style="width: 600px"><img class="size-full wp-image-281 " title="Sinkyone_photo" src="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2011/06/Sinkyone_photo.jpg" alt="" width="590" height="432" /><p class="wp-caption-text">The Photo</p></div>
<div id="attachment_280" class="wp-caption alignleft" style="width: 600px"><img class="size-medium wp-image-280   " title="sinkyone_sketch" src="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2011/06/sinkyone_sketch1.jpg" alt="" width="590" height="390" /><p class="wp-caption-text">#2 Pencil Sketch and the color palette I used</p></div>
<p>Right away, my familiarity with Photoshop cost me a crucial mistake, which, unfortunately, I didn&#8217;t catch until it was too late and I had to live with it. Not a big deal&#8230; The bottom Canvas layer cannot be arranged or duplicated. It stays there&#8230; So I put my photo in that canvas layer for reference, but it would have been better as a top layer to hide as needed. I created a line sketch with the #2 pencil tool for blocking out reference, and proceeded to play with brushes to get a feel for them and block out the first layer of color. Throughout the process, I learned that brushes from the oil tool set didn&#8217;t play well with watercolor, of even acrylics&#8230; I thought that the brush feel was the only thing that mattered, but actually, even the stroke behaves like the medium it is supposed to be&#8230; So I couldn&#8217;t blend oil and acrylics strokes together, for instance.</p>
<p>To paint, I built a palette of colors that I would sample from. I would then hide my paint layer, observe the source photo, then go back to my paint layer and work from memory. This was my way of pretending I was there, outdoors, with my easel, painting on a canvas. With the added advantage of being able to use the overlap in layers to make accurate placement, resulting in a more faithful reproduction.</p>
<p>I struggled with brush settings and eventually settled on thick wet camel brushes and a glazing round brush. I would lay in a base color that averaged the relevant area&#8217;s color, then a shadow color with the wet camel brush, and then would go over with a blender or a glazing brush when my strokes were too scratchy&#8230; Finally, I would do a highlight pass, again, smoothing with blender for broad lit areas and touching up with a sharp, fine camel brush for tight highlights.  The process was tedious, but I had achieved a textural feel I liked and so I stuck with it. This workflow was very time consuming overall, and if knew better, I would have tried another approach. But that&#8217;s what learning is for&#8230; Next time, if I use a photo as a reference again, I will also extend the framing more to my liking. Finishing this piece seemed daunting enough at the time, so I didn&#8217;t want to make it any larger!</p>
<p>I painted different scene elements into different layers, from background to foreground. I wanted the piece to have a painterly feel, so I didn&#8217;t go in tight and tried to keep some stroke texture, like in the sky and shrubbery. Often, I would zoom out to see whether the feel of lighting was preserved when I painted, and then would go back to 100-150% zoom to paint in. Once the landscape was laid in, I painted some loose strokes which I then blurred and adjusted layer transparency to create the ocean mist. Finally, I took the file into Photoshop and adjusted a few curves to bring in some cyan, and was happy to bring this to a closure.  You can view the <a href="http://www.cookingwithlasers.com/graphics/images/Sinkyone_Fullres.jpg" target="_blank">full resolution piece here</a>.</p>
<div id="attachment_282" class="wp-caption alignleft" style="width: 600px"><img class="size-medium wp-image-282 " title="Sinkyone_wip" src="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2011/06/Sinkyone_wip-590x442.jpg" alt="" width="590" height="442" /><p class="wp-caption-text">Filling out details after blocking in</p></div>
<div id="attachment_283" class="wp-caption alignleft" style="width: 600px"><img class="size-medium wp-image-283 " title="Sinkyone_950" src="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2011/06/Sinkyone_950-590x431.jpg" alt="" width="590" height="431" /><p class="wp-caption-text">The finished piece</p></div>
]]></content:encoded>
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		<title>Priest</title>
		<link>http://www.cookingwithlasers.com/2011/06/priest/</link>
		<comments>http://www.cookingwithlasers.com/2011/06/priest/#comments</comments>
		<pubDate>Sun, 12 Jun 2011 00:17:35 +0000</pubDate>
		<dc:creator>administrateur</dc:creator>
				<category><![CDATA[Feature Film Work]]></category>
		<category><![CDATA[feature film work]]></category>
		<category><![CDATA[Gradient Effects]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MentalRay]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Priest]]></category>

		<guid isPermaLink="false">http://www.cookingwithlasers.com/?p=272</guid>
		<description><![CDATA[I came on Priest while it was in distress. There were lots of issues with the shots and we were right up against deadline. Initially, I comped a couple shots in Nuke, such as the shot of Priest crashing on the top of the train, after taking a flying kick to the chest (that part [...]]]></description>
			<content:encoded><![CDATA[<p>I came on Priest while it was in distress. There were lots of issues with the shots and we were right up against deadline. Initially, I comped a couple shots in Nuke, such as the shot of Priest crashing on the top of the train, after taking a flying kick to the chest (that part wasn&#8217;t mine), and of Warrior setting up TNT on the train tracks. However, what should have been simple set and prop extensions had many technical issues on the lighting and rendering side, as well as tracking. The windmill shots, for instance, may seem straightforward, but I can assure you that they were the most expensive cg windmills in the history of film making.  I went to the 3D side, and did a fair amount of troubleshooting, from optimizing geometry, scenes, shaders, relighting, render setup&#8230; The camera moves were so subtle that fine geometry was creating aliased artifacts. There was a lot of re-rendering involved.  This was done at Gradient Effects&#8230; Maybe they&#8217;ll want to hire me again for being such a handy guy!</p>
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		<title>California Lottery</title>
		<link>http://www.cookingwithlasers.com/2011/06/california-lottery/</link>
		<comments>http://www.cookingwithlasers.com/2011/06/california-lottery/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 02:02:39 +0000</pubDate>
		<dc:creator>administrateur</dc:creator>
				<category><![CDATA[Broadcast Work]]></category>
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		<category><![CDATA[Shave and Haircut]]></category>
		<category><![CDATA[Superfad]]></category>

		<guid isPermaLink="false">http://www.cookingwithlasers.com/?p=244</guid>
		<description><![CDATA[While at Superfad, I worked on a spot for the California Lottery directed by Richard Hickey. I was the 3D lead on this. With the timeline given, I knew that we had a challenge in articulating Richard&#8217;s vision. I had only worked with a few of the artists on the team, and at times wondered [...]]]></description>
			<content:encoded><![CDATA[<p>While at Superfad, I worked on a spot for the California Lottery directed by Richard Hickey. I was the 3D lead on this. With the timeline given, I knew that we had a challenge in articulating Richard&#8217;s vision. I had only worked with a few of the artists on the team, and at times wondered how we were going to finish this spot on time.  Eventually I got a little panicked, thinking we were going to run out of time just creating proper assets for this spot. Instead of asking for more help and delegating, I took on a bit too much work and spent too little time coordinating the effort. It was a good learning experience for me. I also really enjoyed everyone on the team, which is always a great bonus!</p>
<p>Andrew Soria, perceptive as he is, captured my once frazzled state with a beautiful drawing.</p>
<p><img class="alignleft size-full wp-image-251" title="raph_by_soria" src="http://www.cookingwithlasers.com/wordpress/wp-content/uploads/2011/06/raph_by_soria.jpg" alt="" width="300" height="303" /></p>
<p>Everyone put in a solid effort and the client was very happy in the end. We certainly gave them all the latitude they wanted while not compromising the delivery. Thanks Superfad!</p>
<p><a href="http://superfad.com/work/project/ca_lottery_rabbit_foot_factory" target="_blank">http://superfad.com/work/project/ca_lottery_rabbit_foot_factory</a></p>
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		<item>
		<title>THQ Motocross</title>
		<link>http://www.cookingwithlasers.com/2011/03/thq-motocross/</link>
		<comments>http://www.cookingwithlasers.com/2011/03/thq-motocross/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 05:50:25 +0000</pubDate>
		<dc:creator>administrateur</dc:creator>
				<category><![CDATA[Broadcast Work]]></category>
		<category><![CDATA[Blind]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[THQ Motocross]]></category>

		<guid isPermaLink="false">http://cookingwithlasers.com/wordpress/?p=236</guid>
		<description><![CDATA[This trailer aired on a jumbo-tron during a Motocross event. My contribution to this project was some layout, a little generalist work here and there, and mostly shader and lighting work. We had some talented cats working on this. I think the animation could have used a couple more weeks of polish.&#8217; Live action&#8217; characters [...]]]></description>
			<content:encoded><![CDATA[<p>This trailer aired on a jumbo-tron during a Motocross event. My contribution to this project was some layout, a little generalist work here and there, and mostly shader and lighting work. We had some talented cats working on this. I think the animation could have used a couple more weeks of polish.&#8217; Live action&#8217; characters are just so unforgiving, compared to cartoony type work. The eye picks up every single detail of motion and throws you into that &#8216;uncanny valley&#8217;. This project was completed while at Bl:nd.</p>
]]></content:encoded>
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